1/17/2023 0 Comments Wildermyth battledance![]() ![]() Seen a different way, though, the Drauven campaign is about preventing one of those disasters that reverberate for a thousand years that leave one of the other factions behind. Though it kinda borrows extensively from FFXIV in that the Drauven effectively summon a primal and then get tempered. I keep learning these hard lessons and having to start over maybe I should turn off ironman mode.ĮDIT: I have a wolf transformed hunter in my legacy, and when she gets both arms and head changed she just deletes bad guys off the map so fast I should change her name to Light Yagami. Might have survived anyway, but the map was hard to decipher and the tunnel I thought was the exit was just a dead end with the exit on the other side of a non-destructible wall. Second time I took the other choice whoops that just screwed me harder. First time I thought I made the wrong narrative choice and got mobbed. I've played through the Deepists missions a couple more times, both failing in the chapter 4 final mission. Yeah, the setup roll going XCOM on you really hurts. ![]() ![]() Also I failed my "how do you want to approach this battle" rolls twice in the most XCOMy way possible. I think they beat me more because I chased them down and fought in the wilderness without defensive positions or massed archers. I had never fought drauven seriously before, so yeah, I had no idea what their giant chicken units did, for example. Yeah, these invasions only had footprints leading to one tile, then it would change targets. Something about invasions if you don't know: when you're fighting in defense, you can pile as many people as you want on the tile to fight them, you don't need a team of just 5. But they are pretty strong (see upward) and if it was your first real big fight they were probably pulling out all manner of unfamilar goosery. Weird that the Drauven kicked your ass so bad, they should have like half the cards of the Deepists. Then again, usually I hustle in to build fortifications and round everybody up. I've never seen an invasion change course, usually they know right where they want to go and there's map footprints. At one point he talked about how he looked a bit like his non-crowheaded dad and I mentally had to disagree a bit. My legacy warrior who'd gone almost full crow (head, wings, hands and legs, but not the tail since he already has a scorpion one) had a hook adventure fire that involved recovering memories of his parents. There's also some unintentionally funny moments. But I've also seen some fun variations in dialogue for main plot scenes based on what character personalities were present. The curse is the stuff you've just mentioned. The procedural stuff is both a blessing and a curse. It seems contrary to the way the game is designed and what it wants you to actually do, but if you play on higher difficulties that's just what you do. It's far better to just roam around with a stack of 5 characters and rush objectives quickly, keeping only what you need upgraded on them and winning ASAP. The problem is you're trading your better characters for it, making it a massive trap option. Seems a bit silly that the penalty for full clearing a map (more cards) would be immediately removed by the reward for full clearing a map. So more years of peace = more card removal. Years of peace need to remove more of the cards.
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